Too bad I already got most everything I want in the Senate! I should have become a Senator first. I can vote on things and bribe other Senators, haha. I beat ordeal 1 (enemies were level 60-70), but ordeal 2 isn't happening now (enemies are level 80). Last, I unlocked the Cave of Ordeals, which I guess is a long dungeon. They were level 500-600, so I had fun getting squashed. Next, I unlocked a "fight against another Overlord," which was Laharl and Flonne. Actually, I need to check and see if I can create prism rangers or something! Because as far as I know, nothing special happened for beating them. I don't know if that actually does anything. Adell is the Black Ranger now, according to them. First, I spent 200 mana to unlock a fight against the Prism Rangers. Once I died on stage 5, I unlocked all the stuff that was left in the Senate. Otherwise, the enemies are too strong and end up killing all my characters. I figured out that I have to lure enemies to the tiny area that isn't covered by those geopanels. Almost the whole map is enemy boost x3 and no lifting. Today, I beat this one stage (stage 2 I think) that I was stuck on. My highest is 58 and the enemies have pulled ahead again to 70. So close! I think I have just a little bit of grinding to do as I approach the last levels. I'll get that.at some point, when I need a strategy RPG fix. It's that one character from Disgaea 1, Mid-boss (forget his actual name), and he taunts you, you call him Mid-boss, he gets mad, you beat him, then he shows you the ending, which is just the credits with his face behind them and a different Japanese song playing. And you can petition the Senate to see the "real" ending, which I did. Something like at the end of New Vegas would have been nice, saying what happened to all the main characters.Īnyway, I started a new game + to see what that was like, and you keep all your levels, equipment, everything pretty much.You can also unlock the "ultimate fighter", who has 110% to all stats (whoa). I figured at least there would be a scene with Adell going back home and seeing his parents, but there is nothing! Just cut scene after the boss battle and some dialogue between Adell and Rozalin, then roll credits. There's no wrapping up Fubuki's storyline, no scene about the village turning back to humans. There is just one relatively quick final boss battle and that's it. I do think the end happened too quickly though. Then it is revealed that Axel, the Dark Hero, staged the entire plot of Disgaea 2 for promotional material.Not sure if that's true or not. There is a neat twist that makes sense if you remember the beginning of the game (or if you start a new game + and watch the intro again). The end of Disgaea 2 was fantastic, very sweet. Two more turns and I probably would have wiped. It took me two more turns after my healers were dead, and I managed well because he didn't kill anyone else! Though, one more turn and half my army would have dropped dead. Actually, when I beat him, it was really close! He managed to kill both my healers, so I had to be very careful and lure him to attacking characters who could withstand an AoE barrage or two. He uses massive AoE spells every turn and will easily get most of your characters if they are within like 5x7 of each other. You have to spread your characters out and attack him from all sides, keeping healers, mages, and anyone weak far, far back. The map is basically four squares of a larger square connected by bridges. He loses his elemental resistance once you get him to 10,000 HP. It's a giant level 90 with 20,000 HP and elemental resistance. I think I was exasperated with the level gap yesterday and gave up after one try. I actually steamrolled the level I was stuck on yesterday before I grinded today. I didn't attempt the second level of the Cave, but I'm pretty sure I could have handled it. You can move two +50%XP geopanels, so I was doing that and stacking the level 60 enemies, so killing level 120 enemies for double XP. Luckily, I just found a good grinding spot in the first level of the Cave of Ordeals. Woohoo! I had to grind about 10 levels, but I beat it in the end. Dkirschner's Disgaea 2: Cursed Memories (PS2)
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If you want an accurate representation, run a standalone instance in the Editor (which is the same as running the editor with -game). The PIE and UMG previews are not always fully accurate representations of what your project will look like at runtime, because they only load the localization data without affecting the language or locale settings. In the menu bar of the Editor, click Edit > Editor Preferences. To change these settings, follow these steps. The localization preview provides a way to preview your project localization data without leaving the Editor, and is configured by the Preview Game Language setting. The settings can also be overridden using command line flags. This example shows setting the language and locale to French, while setting the Audio Asset group to Japanese. This example shows setting the culture to French. The default settings for your project will typically be defined in your DefaultGame.ini. However, during development these overrides can be useful for testing other languages. In a shipped project, you probably won't override this behavior. If the platform language isn't supported, UE4 falls back to the native language of your Localization Target. UE4 determines the default culture by querying the underlying platform layer for the active language and locale. Get the display name of a culture from its IETF language tag. Get the most suitable culture from a list of available cultures. Get the list of cultures that have localization data available as IETF language tags. Get the native culture of a localization category as an IETF language tag. The underlying available language information is stored in the FTextLocalizationManager singleton, but UKismetInternationalizationLibrary provides a small set of wrapper functions that lets you consistently access the information from both C++ and Blueprints. 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